When once upon a time I was a DM for the game we then called AD&D, I invented in my campaign a magic item called the pants of sloth (and I italicize according to Wizards of the Coast style). These magical pants were a tartan pair of what are now commonly called pyjama pants and they increased the natural healing rate of a character as long as this person did nothing but veg out.
Because I was (am?) an anal-retentive DM, I kept track of things like long-term healing and these pants came in handy in my campaign, even though when I submitted them for inclusion in Dungeon magazine, the editor I was working with (Dave Gross) replied with “Oh, I don’t think so….” It may have been the name.
They say that truth is stranger than fiction, and I would have loved to see Dave’s comment were I to submit for consideration a real pair of magical pants I just learned about.
The Icelandic nÃ¡brÃ³k, or necropants, will grant you everlasting wealth as long as you don’t mind digging around in a(nother) man’s scrotum for coins. Here’s the transliteration of the audio track available at the Strandagaldur Museum of Icelandic Sorcery and Witchcraft.
One of the most difficult feats mentioned in Icelandic grimoires and folk tales is undoubtedly the nÃ¡brÃ³k, literally “necropants”. This is another tool to gather wealth by supernatural means.
To begin with, the sorcerer has to make a pact with a living man and get his permission to dig up his dead body and skin it from the waist down. The skin must be completely intact with no holes or scratches. The sorcerer then steps into the skin, which will immediately become one with his own.
A coin must be stolen from a poor widow either at Christmas, Easter, or Whitsun and kept in the scrotum. It will then draw money from living persons and the scrotum will never be empty when the sorcerer checks.
However, his spiritual well-being is at risk unless he gets rid of the necropants before he dies. If he dies with the pants on, his body will become infested with lice as soon as he passes away. The sorcerer must therefore find somebody that is willing to take the pants, and put his leg into the right leg before the sorcerer steps out of the left one.
The pants will keep on drawing money for generations of owners.
The audio does not mention that in addition to the coin, the sorcerer must place the nÃ¡brÃ³karstafur sigil in the scrotum.
The museum has a pair of the pants on display and the Web site has the sigil.